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361. Outside View While In Station? - in Player Features and Ideas Discussion [original thread]
Ideally, I'd like to be able to dock up and have my camera stay outside, just set the station as parent and bring up my station interface windows. Save a bunch of time on the session change, and offer me intel that I oughta have access to anyway. ...
- by Reggie Stoneloader - at 2008.06.02 02:42:00
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362. Assault Frigates - The Future. - in Player Features and Ideas Discussion [original thread]
I agree, except I'd replace the damage role bonus with an afterburner role bonus. An AF with a T2 afterburner should be able to go between 1000m/s (Caldari) and 1500m/s (Minmatar, allowing them to act as heavy tacklers on larger ships while withst...
- by Reggie Stoneloader - at 2008.06.02 02:38:00
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363. Discussion: Tech 1 Destroyers - in Player Features and Ideas Discussion [original thread]
The Destroyer would profit from a pure upgrade. It wouldn't even be overpowered if you took away the RoF penalty, and that's just what I think needs to happen. You've got to have good skills to not be a joke in one, those same skills (less, in fac...
- by Reggie Stoneloader - at 2008.06.02 02:28:00
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364. Anti-Gank ship - in Player Features and Ideas Discussion [original thread]
What's that? You get a desirable effect in a PvP scenario by using a setup that isn't min/maxed for absolute top-level profit? The most efficient possible way to achieve wealth is somehow not the best-suited to practical situations? HOW CAN THIS ...
- by Reggie Stoneloader - at 2008.06.01 04:08:00
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365. Remote hull rep DRONEs?? - in Player Features and Ideas Discussion [original thread]
Meh. Just an excuse to be able to rep for free without having to compromise your setup in any meaningful way. I'd rather see a way to use nanopaste on your hull, at the expense of deactivating all mods and offlining your warp core while it's worki...
- by Reggie Stoneloader - at 2008.05.31 20:02:00
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366. Low Sec, Player Resistance and GREED!!!!!four - in Player Features and Ideas Discussion [original thread]
Edited by: Reggie Stoneloader on 31/05/2008 04:06:56 That's the truth. About a year ago, I was living in the Yahyerer neighborhood, and the 4 L4Q20 Amarr agents in that station had attracted an organized, dedicated batch of carebears that coul...
- by Reggie Stoneloader - at 2008.05.31 04:06:00
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367. chokepoints/bottlenecks into 0.0 - in Player Features and Ideas Discussion [original thread]
Agreed. There should be numerous gates to shallow 0.0, so that the -0.0 to -0.6 portion of 0.0 space will be more or less a free-for-all, an extension of 0.0 with bubbles and the absence of sentries. It's come up more than once, and there are few ...
- by Reggie Stoneloader - at 2008.05.31 03:55:00
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368. OMFG remove WAR'DEC!!! - in Player Features and Ideas Discussion [original thread]
There's something that endears me to EvE above all other MMOs. If you write a letter to CCP that says, "Dear CCP: If you don't make this game more friendly to pure carebear grind/achievement-style players, such as myself, I am going to cancel my a...
- by Reggie Stoneloader - at 2008.05.31 03:50:00
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369. Low Sec, Player Resistance and GREED!!!!!four - in Player Features and Ideas Discussion [original thread]
It's just not a sustainable PvP ecosystem out there. The predator/prey relationship doesn't pan out in EvE, because the predators (pirates) don't starve to death after they kill all the prey (carebears). They just go somewhere else, or shoot rats,...
- by Reggie Stoneloader - at 2008.05.30 03:31:00
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370. how about a dead space generator mod. - in Player Features and Ideas Discussion [original thread]
I'd rather see it as a quickly-deployable countermeasure that can be neutralized in battle, like the HIC. If you have to anchor it, then it'll only ever be used in gate camps. It should be something that you can bust out in a fight when there's a ...
- by Reggie Stoneloader - at 2008.05.29 03:14:00
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371. Tractor beams, cool, fun, and helps solve the 'N' problem - in Player Features and Ideas Discussion [original thread]
Man, that would be awesome. Get eight mates in Vagas, name their ships Dancer, Dancer, Prancer et al, and harness them to a Machariel. Ho, ho, ho. Crusades: Security Status
- by Reggie Stoneloader - at 2008.05.29 03:01:00
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372. One more time, please fix the "hostiles in a pos with the password" - in Test Server Feedback [original thread]
Yeah, passworded POSes are a little tricky, since you've got to disseminate the password for the shield to be useful, but that intel will inevitably get to the enemy. Generally, that's not a problem, since an enemy fleet warping inside your POS bu...
- by Reggie Stoneloader - at 2008.05.29 00:34:00
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373. Assisting an outlaw should not result in criminal flag - in Player Features and Ideas Discussion [original thread]
There have been times where I've been unable to patch up a mate between fights, because his sec status would earn me a flag if I repped him. I agree with the OP, and then I cough and point at my sig. It's patently absurd that assisting an outlaw ...
- by Reggie Stoneloader - at 2008.05.27 02:01:00
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374. Remote assit ratter, get sec increase? - in Player Features and Ideas Discussion [original thread]
That doesn't sound right. As I recall, only one guy gets the sec bonus for the rat. It's either the guy who lands the final blow or the guy who deals the most damage. I'm guessing it's damage, since that's who gets ownership of the wreck. If I'm ...
- by Reggie Stoneloader - at 2008.05.27 01:53:00
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375. Web falloff/ MWD scram? - in Test Server Feedback [original thread]
Nanosetups aren't handled well by current game balance, which leads me to suspect that the hyper-fast ships that can outrun anything wasn't really counted on in the original design of the game. Yet here we are, and if it's not going to be nerfed a...
- by Reggie Stoneloader - at 2008.05.27 01:47:00
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376. Insurance payouts for T2 ships - in Player Features and Ideas Discussion [original thread]
Originally by: La5eR Heres what you could do to combat this issue. Since each station is undoubtedly in a region. Why not insure the ship based on this formula <region average> - <region average> * .8. For factional warfare you...
- by Reggie Stoneloader - at 2008.05.23 06:26:00
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377. High-Sec Pirating - in Player Features and Ideas Discussion [original thread]
All your losses are in 0.0, according to that kb. What are you talking about? Crusades: Security Status
- by Reggie Stoneloader - at 2008.05.23 06:16:00
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378. how about a dead space generator mod. - in Player Features and Ideas Discussion [original thread]
Yeah, HIC script is an awesome way to bring this to bear, and the effect would be very desirable. I'd like to see it operate in low-sec as well as 0.0, just give the guy deploying it an aggression flag and sec loss as though he'd shot at everyone ...
- by Reggie Stoneloader - at 2008.05.23 06:13:00
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379. PS3 EVE Online client - in Player Features and Ideas Discussion [original thread]
I think it's incredibly unlikely, and largely undesirable. Almost nothing to gain in terms of player base, huge technological and gameplay hurdles to overcome, and the end result would be a less agreeable version of EvE than can be had on a mid- t...
- by Reggie Stoneloader - at 2008.05.23 06:10:00
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380. recharge amount should be static - in Player Features and Ideas Discussion [original thread]
I like it the way it is. If shields recharged at a constant rate, every single hit you landed against a guy's armor would have to cut through that little puddle of shield again and again. As it is, once your shields fail, they're gone until you ca...
- by Reggie Stoneloader - at 2008.05.22 05:35:00
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